![]() You can also specialise your public transport system so that industrial-orientated routes are only active during the day, while routes that go directly into commercial zones are more flexible during the night. You’re also given the power to increase and decrease the budget of certain utilities depending on time of day: increasing the budget of garbage pick-up at night means more trucks will be dispatched at this time, and will most likely have an easier time getting the job done. At night, traffic is lessened, electricity consumption is increased and your citizens transition into their nocturnal routine. No longer will your cities be trapped eternally at noon, but time will flow naturally and darkness will fall, adding a whole new sense of realism to the game. The most obvious thing you’ll notice with Cities: Skylines is the day/night feature. Cities: Skylines – After Dark tries to change this fact, by transforming your sunlight cities into hubs of activity throughout the nighttime as well, with varying degrees of success. Your city will be bustling with life during the day, but as soon as that sun goes down, you can bet that there won’t be much happening until the next morning. ![]() If you’ve played Cities: Skylines before, then you’ll be aware of the dominance that daylight has over darkness. ![]()
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